At this point I decided (with a little advice) to check out the Super Smash Bros. video games and to think of a move-set for Russi in the same vein as this series.
Super Smash Bros. is a platformer-fighting game primarily featuring Nintendo-owned characters. If you look at the controller and say "A and B are the attack buttons, X and Y are your jump buttons, Z is your grab and the control stick moves your character" the game seems quite simple (which, in it's most basic form, it is), but there is a surprising level of depth for competitive play - not including techniques such as shielding and rolling, there are about 20 different attacks/moves for each character that are a combination of the above buttons.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4N49TwcRgwcgXo8pwrWpcVyvEHadCdzKyDh8VwV6YbvQ2aewwwYRKDYGN210Mk7xXOnRDCP3nH97qmI2rxmO8Y68ELLl0eiQDa452HosJSDcTT-NurKSSSe3cyhH_1eQugWC6HnlrfAo/s400/33176555_10155807265703655_3177639430915620864_n.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoyerN1oh27JCB4Gns_CXkmmGYQf2Ak3a7LtHAuai9FC_T6uRqvA99S_x_2zl7mNRl-JWHotyj79GPWnOvm7uVDhprVpLfVLQO6Npos7ghQXBiGC64-MQ8wVpx892DUMDweuAwgmjUNN0/s400/33385258_10155807265638655_4594442356094140416_n.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRgOI32XyG9rR2gu9lORffDWQaVOKAMLi1ujyBWUhu-WnrwZNf2YLiTmbp9PhBhUaRcbGtxaJG3wI4HpRYd0JxGT4f0t4u7_u8xralSc6EOO_VCOQACrqb_ysksPPWRln00lkwdPiO16Y/s400/33338110_10155807265758655_1708477865101623296_n.jpg)
Using the move-set above, I checked out the list on my game design document again and made some adjustments, giving Russi a plethora of abilities. Naturally I can't incorporate all of the above into a platform game since I want it to be very user friendly and too many moves could quickly become detrimental for a more casual audience.
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