At this point I decided (with a little advice) to check out the Super Smash Bros. video games and to think of a move-set for Russi in the same vein as this series.
Super Smash Bros. is a platformer-fighting game primarily featuring Nintendo-owned characters. If you look at the controller and say "A and B are the attack buttons, X and Y are your jump buttons, Z is your grab and the control stick moves your character" the game seems quite simple (which, in it's most basic form, it is), but there is a surprising level of depth for competitive play - not including techniques such as shielding and rolling, there are about 20 different attacks/moves for each character that are a combination of the above buttons.



Using the move-set above, I checked out the list on my game design document again and made some adjustments, giving Russi a plethora of abilities. Naturally I can't incorporate all of the above into a platform game since I want it to be very user friendly and too many moves could quickly become detrimental for a more casual audience.
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