Semester 2 officially starts in a couple of days, so I've started thinking about how I want to proceed from my last semester's work - as per my Learning Agreement I want to look into contextualising a mascot character into a game/game franchise.
This is going to include looking at families (so, the companion(s), villain(s) and the extended cast of characters that accompany a mascot - like Tails, Eggman and other characters in the universe of Sonic; or Princess Peach, Bowser, Luigi and other characters within the Mario universe, as two examples.) - I will look at the advantages and disadvantages an extended family can have on a mascot, and I will design some extended family for Russi.
Beyond that, it's all about the game that Russi would be in. This will include looking into environments, narrative elements, moral themes, art direction and mechanics, just to name a few things.
I'd like to format the above as a high concept design document, where I can add quick doodles to illustrate certain aspects like level design or individual abilities alongside text descriptions.
I'm really excited to begin working on something more technical and conceptual in a different field to character design. Watch this space!
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