![]() |
Design 5: I chose to make this
character an alien because it seems
that mascots are often either human
or humanoid animals.
|
![]() |
Design 6: With this design I focused on having the character's gender be ambiguous. A lot of mascots are male and I was curious about whether a more neutral character might appeal to a wider audience. |
![]() |
Design 13: On this design I focused on giving the character obscure proportions; his large feet for example. If he were in colour, I would give him a larger palette than the typical mascot character. |
I'm pleased with the variety of characters I managed to create using this exercise and I hope that I'll be able to gain valuable feedback on them once I create my questionnaire. I'm going to be asking my surveyors questions like "Would you buy a product or play a game featuring this character?", "Which of the characters do you think exhibits (X personality trait) best?", "Which is your favourite character? Why?" and so on. I think gathering personal opinions from a variety of different people - such as friends around my age and with similar interests, older or younger people with different interests, family members or even people that I've never really spoken to before - is a very important step to creating a character that is going to appeal to a large demographic. I'll be using the qualitative information I gain from this exercise to iterate on my character designs, rinse and repeat, until I end up with one character who I am truly happy with. The step after that will be exploring how to market the character and create a game for them.
No comments:
Post a Comment